Houndstone
Height 2.0 m·Weight 15.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
recoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Sounddisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20target falls asleep at end of next turn
Power—Acc.Sure-hitPP12cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactuser's & allies' Attack +1
Power—Acc.—PP20Soundmust recharge next turn
Power150Acc.90PP8Contactsun for 5 turns
Power—Acc.—PP8burn
Power—Acc.85PP1610% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiterain for 5 turns
Power—Acc.—PP810% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBiteuses the user's Defense for damage
Power80Acc.100PP12Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP16target's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP1220% chance: flinch
Power80Acc.90PP16Contact[Priority +2] swaps places with an ally
Power—Acc.—PP16breaks the target's screens
Power85Acc.100PP12ContactBitesandstorm for 5 turns
Power—Acc.—PP8Windfixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb[Priority +1]
Power40Acc.100PP20Contactpower ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8power +50 per fainted ally
Power50Acc.100PP1230% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget's Attack/Sp. Atk −2
Power—Acc.100PP12target's Sp. Atk −1
Power55Acc.95PP16Soundtarget's Attack −2
Power—Acc.100PP2010% chance: target's Attack −1
Power90Acc.90PP12Contact