Jolteon
Height 0.8 m·Weight 24.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
immune to Electric-type moves · heals 1/4 max HP when hit by an Electric-type move
Speed ×1.5 with a status condition (stat, separate from ranks) · ignores paralysis' Speed drop
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactuser's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8target falls asleep at end of next turn
Power—Acc.Sure-hitPP12- Power90Acc.100PP12Sound
type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombtarget's Attack/Defense −1
Power—Acc.100PP20steals the target's held item
Power60Acc.100PP20Contactcopies the last move used
Power—Acc.—PP20usable only after all other moves have been used
Power140Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2010% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite30% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contacttarget's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12target on Electric Terrain: power ×2
Power70Acc.100PP20[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12user's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20power +20 per stat boost on the user
Power20Acc.100PP12hits 2–5 times
Power25Acc.95PP20Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb30% chance: flinch
Power60Acc.100PP20ContactBitetarget's Sp. Def −2
Power—Acc.100PP20target's Sp. Def −2
Power—Acc.85PP20Soundtarget's Attack −2
Power—Acc.100PP20[Priority +1] target's Attack −1
Power—Acc.100PP20confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound