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Kingambit

Kingambit
DarkSteel

Height 2.0 m·Weight 120.0 kg

Base stats

HP
100
Atk
135
Def
120
SpA
60
SpD
85
Spe
50
Total550

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

53 moves
  • one-hit KO

    PowerAcc.30PP8
    Contact
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • must recharge next turn

    Power150Acc.90PP8
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • target can't switch out or flee

    PowerAcc.Sure-hitPP8
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • paralysis

    PowerAcc.90PP20
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • target's Speed −1

    Power65Acc.100PP20
    Contact
  • [Priority +3] blocks priority moves aimed at the user's side this turn

    PowerAcc.PP16
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • Power80Acc.100PP16
    ContactSlicing
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • target's Speed −1

    Power60Acc.95PP16
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • target's last move: −4 PP

    PowerAcc.100PP12
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target can't use the same move twice in a row

    PowerAcc.100PP16
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • target's Sp. Atk −1

    Power55Acc.95PP16
    Sound
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact
  • Power85Acc.Sure-hitPP12
    ContactSlicing
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • user's Defense +2

    PowerAcc.PP16
  • returns 1.5× the last damage taken · fails if not hit

    PowerAcc.100PP12
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • user loses 1/2 max HP

    Power140Acc.95PP8