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Klefki

Klefki
SteelFairy

Height 0.2 m·Weight 3.0 kg

Base stats

HP
57
Atk
80
Def
91
SpA
80
SpD
87
Spe
75
Total470

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Prankster

    status moves get +1 priority (fails on Dark types)

  • Magician

    The Pokémon steals the held item from any target it hits with a move.

Learnable moves

44 moves
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • recovers the used-up held item

    PowerAcc.PP12
  • usable only after all other moves have been used

    Power140Acc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • paralysis

    PowerAcc.90PP20
  • immune to Ground moves for 5 turns

    PowerAcc.PP12
    Airborne
  • sets spikes on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2 turns later

    Power120Acc.100PP12
  • foes can't use moves the user knows

    PowerAcc.PP12
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • [Priority -7] slower Pokémon move first for 5 turns

    PowerAcc.PP8
  • hits the target's Defense

    Power80Acc.100PP12
  • held items have no effect for 5 turns

    PowerAcc.PP12
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target can't use the same move twice in a row

    PowerAcc.100PP16
  • swaps held items with the target

    PowerAcc.100PP12
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • user's Defense +2

    PowerAcc.PP16
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • user loses 1/2 max HP

    Power140Acc.95PP8
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2

    PowerAcc.PP12
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • no Pokémon can switch out next turn

    PowerAcc.PP12
  • Power80Acc.100PP12