monball.net
1·0/6
Back to dex

Maushold (Family of Three)

Maushold (Family of Three)
Normal

Height 0.3 m·Weight 2.3 kg

  • Maushold (Family of Three)
  • Maushold (Family of Four)

Base stats

HP
74
Atk
75
Def
70
SpA
65
SpD
75
Spe
111
Total470

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

50 moves
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • damage equal to 1/2 of the target's remaining HP

    PowerAcc.90PP12
    Contact
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • switches out, passing stat changes on

    PowerAcc.PP20
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +2] draws opponents' moves to the user this turn

    PowerAcc.PP20
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Power90Acc.100PP12
    Sound
  • target's Attack/Defense −1

    PowerAcc.100PP20
  • [Priority +2] hits through protection and lifts it

    Power30Acc.100PP12
  • copies the last move used

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • target acts next this turn

    PowerAcc.Sure-hitPP16
  • hits 10 times · accuracy checked each hit · stops at the first miss

    Power20Acc.90PP12
    ContactSlicing
  • user's Attack/Speed +1 · removes hazards & substitutes on both sides

    PowerAcc.PP12
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • target's Attack −1

    Power50Acc.100PP20
  • hits 2–5 times

    Power25Acc.100PP20
    Ball & bomb
  • Power80Acc.100PP16
    Ball & bomb
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • paralysis

    PowerAcc.90PP20
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • target's Speed −1

    Power65Acc.100PP20
    Contact
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • 20% chance: target's Defense −1

    Power80Acc.100PP16
    ContactBite
  • hits 6 times

    PowerAcc.100PP12
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • target's Sp. Def −2

    PowerAcc.100PP20
  • swaps held items with the target

    PowerAcc.100PP12
  • target's Attack −2

    PowerAcc.100PP20
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • [Priority +1] target's Attack −1

    PowerAcc.100PP20