Type defenses
Abilities
* Hidden ability
allies take ×0.75 damage in Doubles
eating a Berry also restores 1/3 max HP
power ×1.5 for moves with power ≤60
Learnable moves
recoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8damage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +2] draws opponents' moves to the user this turn
Power—Acc.—PP20[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20- Power90Acc.100PP12Sound
target's Attack/Defense −1
Power—Acc.100PP20[Priority +2] hits through protection and lifts it
Power30Acc.100PP12copies the last move used
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contacttarget acts next this turn
Power—Acc.Sure-hitPP16hits 10 times · accuracy checked each hit · stops at the first miss
Power20Acc.90PP12ContactSlicinguser's Attack/Speed +1 · removes hazards & substitutes on both sides
Power—Acc.—PP12sun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP820% chance: confusion
Power60Acc.100PP20Pulsetarget's Attack −1
Power50Acc.100PP20hits 2–5 times
Power25Acc.100PP20Ball & bomb- Power80Acc.100PP16Ball & bomb
more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contactparalysis
Power—Acc.90PP20more power the heavier the target (max 120)
Power—Acc.100PP20Contacttarget's Speed −1
Power65Acc.100PP20Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP16- Power60Acc.Sure-hitPP20ContactSlicing
user's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user switches out after attacking
Power70Acc.100PP20Contact- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing 30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitehits 6 times
Power—Acc.100PP12target can use only damaging moves for 3 turns
Power—Acc.100PP20target's Sp. Def −2
Power—Acc.100PP20swaps held items with the target
Power—Acc.100PP12target's Attack −2
Power—Acc.100PP2010% chance: target's Attack −1
Power90Acc.90PP12Contact[Priority +1] target's Attack −1
Power—Acc.100PP20