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Musharna

Musharna
Psychic

Height 1.1 m·Weight 60.5 kg

Base stats

HP
116
Atk
55
Def
85
SpA
107
SpD
95
Spe
29
Total487

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Forewarn

    When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

  • Synchronize

    If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

  • Telepathy

    The Pokémon anticipates and dodges the attacks of its allies.

Learnable moves

50 moves
  • must recharge next turn

    Power150Acc.90PP8
  • user's evasiveness +1

    PowerAcc.PP16
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Yawn

    target falls asleep at end of next turn

    PowerAcc.Sure-hitPP12
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • rain for 5 turns

    PowerAcc.PP8
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • paralysis

    PowerAcc.90PP20
  • 70% chance: user's Sp. Atk +1

    Power50Acc.90PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • sleep

    PowerAcc.60PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2 turns later

    Power120Acc.100PP12
  • swaps held items with the target

    PowerAcc.100PP12
  • swaps Abilities with the target

    PowerAcc.Sure-hitPP12
  • foes can't use moves the user knows

    PowerAcc.PP12
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • user faints · its replacement is fully healed

    PowerAcc.PP12
  • swaps Attack/Sp. Atk stat changes with the target

    PowerAcc.Sure-hitPP12
  • swaps Defense/Sp. Def stat changes with the target

    PowerAcc.Sure-hitPP12
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • [Priority -7] slower Pokémon move first for 5 turns

    PowerAcc.PP8
  • everyone's Defense and Sp. Def swapped for 5 turns

    PowerAcc.PP12
  • hits the target's Defense

    Power80Acc.100PP12
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • [Priority +2] swaps places with an ally

    PowerAcc.PP16
  • Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted

    PowerAcc.PP12
  • on Psychic Terrain: power ×1.5 · hits all opponents

    Power80Acc.100PP12
  • 30% chance: flinch

    Power75Acc.90PP12
  • target's Speed −1

    Power60Acc.95PP16
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • more power the slower the user is than the target (max 150)

    PowerAcc.100PP8
    ContactBall & bomb
  • target's Attack −2

    PowerAcc.100PP20
  • restores 1/2 of max HP

    PowerAcc.PP8
  • !

    30%→10%↓ chance: target's Sp. Atk −1

    Power95Acc.100PP16
  • Power80Acc.100PP12
  • user faints · power ×1.5 on Misty Terrain

    Power100Acc.100PP8