Type defenses
Abilities
* Hidden ability
immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power
summons sun for 5 turns on entry
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Sounddisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20averages HP with the target
Power—Acc.Sure-hitPP20switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombuser's & allies' Attack +1
Power—Acc.—PP20Soundmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundhits 2–5 times
Power25Acc.85PP12Contact10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP16user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contactuser's Speed +1
Power50Acc.100PP20Contactburn
Power100Acc.50PP8target's Sp. Atk −1
Power75Acc.100PP12burn
Power70Acc.100PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact30% chance: burn
Power70Acc.100PP12sleep
Power—Acc.60PP20user's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8foes can't use moves the user knows
Power—Acc.—PP1210% chance: flinch
Power80Acc.100PP20user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20user faints · its replacement is fully healed
Power—Acc.—PP12swaps Attack/Sp. Atk stat changes with the target
Power—Acc.Sure-hitPP1220% chance: flinch
Power80Acc.90PP16Contacthits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombpower ×2 vs a target with a status condition
Power65Acc.100PP12target's Attack/Sp. Atk −2
Power—Acc.100PP12target's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget's Sp. Atk −1
Power55Acc.95PP16Sound30% chance: target's Defense −1
Power100Acc.75PP16Contacttarget's Attack −2
Power—Acc.100PP20[Priority +1] target's Attack −1
Power—Acc.100PP20