Oranguru
Height 1.5 m·Weight 76.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
The Pokémon anticipates and dodges the attacks of its allies.
The Pokémon passes its held item to an ally that has used up an item.
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20averages HP with the target
Power—Acc.Sure-hitPP20target repeats its last move for 3 turns
Power—Acc.100PP8copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttarget falls asleep at end of next turn
Power—Acc.Sure-hitPP12cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact- Power90Acc.100PP12Sound
usable only after all other moves have been used
Power140Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contacttarget acts next this turn
Power—Acc.Sure-hitPP16used right after another Round this turn: power ×2
Power60Acc.100PP16Soundtype changes with the terrain · power ×2 on terrain
Power50Acc.100PP12Pulsesun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8target's Attack −1
Power50Acc.100PP2010% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP1630% chance: paralysis · never misses in rain
Power110Acc.70PP1270% chance: user's Sp. Atk +1
Power50Acc.90PP12breaks the target's screens
Power75Acc.100PP16Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombalso hits targets underground
Power100Acc.100PP12target's Speed −1
Power60Acc.100PP2010% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP1210% chance: flinch
Power80Acc.100PP20user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12held items have no effect for 5 turns
Power—Acc.—PP12power +20 per stat boost on the user
Power20Acc.100PP12Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP12target immediately repeats its last move
Power—Acc.Sure-hitPP16on Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12blocks target's healing for 2 turns
Power75Acc.100PP12Sound30% chance: flinch
Power75Acc.90PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombtarget can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget acts last this turn
Power—Acc.100PP16