Qwilfish
Height 0.5 m·Weight 3.9 kg
Base stats
Type defenses
Abilities
* Hidden ability
30% chance to poison attackers on contact
Speed ×2 in rain (stat, separate from ranks)
foes' Attack −1 on entry
Learnable moves
user's Attack +2
Power—Acc.—PP20Dancerecoil 1/3 of damage dealt
Power120Acc.100PP16Contactuser's evasiveness +2
Power—Acc.—PP12user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20user's Defense/Sp. Def +1 · stores up to 3 times
Power—Acc.—PP20power 100 per Stockpile
Power—Acc.100PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactuser or ally: one random stat +2
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contactrain for 5 turns
Power—Acc.—PP8traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16turn 1: dives underwater, evades · turn 2: attacks
Power80Acc.100PP12Contact20% chance: confusion
Power60Acc.100PP20Pulse- Power90Acc.90PP12Contact
[Priority +1]
Power40Acc.100PP20Contact20% chance: target's Defense −1
Power85Acc.100PP12Contactuser switches out after attacking
Power60Acc.100PP20Contacttarget's Attack −1
Power50Acc.100PP20paralysis
Power—Acc.90PP2010% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windresets every Pokémon's stat changes
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16Windmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactpoison · never misses when used by a Poison type
Power—Acc.90PP1230% chance: poison
Power90Acc.100PP12Ball & bombsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power80Acc.100PP20Contact30% chance: poison
Power120Acc.80PP8power ×2 vs poisoned target
Power65Acc.100PP1210% chance: poison
Power95Acc.100PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bomb50% chance: poison · power ×2 vs poisoned target
Power60Acc.100PP12sets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16user's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2–5 times
Power25Acc.95PP20KO with this move: user's Attack +3
Power50Acc.100PP20ContactGhost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombpower ×2 vs a target with a status condition
Power65Acc.100PP12hits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP2020% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contacttarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactmore power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bombremoves terrain · fails without terrain
Power130Acc.100PP8Contact