Skeledirge
Height 1.6 m·Weight 326.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomp[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundsleep
Power—Acc.55PP16Soundmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12target repeats its last move for 3 turns
Power—Acc.100PP8poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20target falls asleep at end of next turn
Power—Acc.Sure-hitPP12restores 1/2 of max HP
Power—Acc.—PP8- Power90Acc.100PP12Sound
must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP16must recharge next turn
Power150Acc.90PP8user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteuser's Speed +1
Power50Acc.100PP20Contactmore power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStompuser loses its Fire type after use
Power130Acc.100PP8user's Sp. Atk +1
Power80Acc.100PP12Soundlast move failed: power ×2
Power75Acc.100PP12Contactcharges one turn, fires the next · instant in sun
Power120Acc.100PP12- Power80Acc.100PP16Ball & bomb
10% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBiteusable only after eating a Berry
Power120Acc.90PP12also hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12last move failed: power ×2
Power75Acc.100PP12Contact30% chance: burn
Power70Acc.100PP12sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8foes can't use moves the user knows
Power—Acc.—PP1220% chance: flinch
Power80Acc.90PP16Contactfixed damage equal to the user's level
Power—Acc.100PP16Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing power ×2 vs a target with a status condition
Power65Acc.100PP12fails if the target holds no item
Power110Acc.90PP8attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget's Sp. Atk −1
Power55Acc.95PP16Soundconfusion · only if target's stats rose this turn
Power80Acc.100PP12Sound