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Skeledirge

Skeledirge
FireGhost

Height 1.6 m·Weight 326.5 kg

Base stats

HP
104
Atk
75
Def
100
SpA
110
SpD
75
Spe
66
Total530

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Blaze

    power ×1.5 for Fire-type moves at ≤1/3 HP

  • Unaware

    When attacking, the Pokémon ignores the target's stat changes.

Learnable moves

56 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • Sing

    sleep

    PowerAcc.55PP16
    Sound
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Yawn

    target falls asleep at end of next turn

    PowerAcc.Sure-hitPP12
  • restores 1/2 of max HP

    PowerAcc.PP8
  • Power90Acc.100PP12
    Sound
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn

    Power90Acc.100PP16
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • 10% chance: burn

    Power95Acc.90PP12
    Wind
  • burn

    PowerAcc.85PP16
  • must recharge next turn

    Power150Acc.90PP8
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • 10% chance: burn · recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • 10% chance: burn · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • user loses its Fire type after use

    Power130Acc.100PP8
  • user's Sp. Atk +1

    Power80Acc.100PP12
    Sound
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • Power80Acc.100PP16
    Ball & bomb
  • 10% chance: paralysis · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • usable only after eating a Berry

    Power120Acc.90PP12
  • also hits targets underground

    Power100Acc.100PP12
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • 30% chance: burn

    Power70Acc.100PP12
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • foes can't use moves the user knows

    PowerAcc.PP12
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • fixed damage equal to the user's level

    PowerAcc.100PP16
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • Hex

    power ×2 vs a target with a status condition

    Power65Acc.100PP12
  • fails if the target holds no item

    Power110Acc.90PP8
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • 20% chance: target's Defense −1

    Power80Acc.100PP16
    ContactBite
  • target's Sp. Atk −1

    Power55Acc.95PP16
    Sound
  • confusion · only if target's stats rose this turn

    Power80Acc.100PP12
    Sound