Spiritomb
Height 1.0 m·Weight 108.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
moves targeting it use 1 extra PP
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompdisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8burn
Power—Acc.85PP16burn
Power70Acc.100PP8rain for 5 turns
Power—Acc.—PP8target's Speed −1
Power55Acc.95PP16Windpoison · never misses when used by a Poison type
Power—Acc.90PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12sleep
Power—Acc.60PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16target's Speed −1
Power60Acc.95PP16fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb[Priority +1]
Power40Acc.100PP20Contactpower ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget's Attack/Sp. Atk −2
Power—Acc.100PP12target can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget's Sp. Atk −1
Power55Acc.95PP16Soundstats lowered this turn: power ×2
Power75Acc.100PP8Contact