monball.net
1·0/6
Back to dex

Toxicroak

Toxicroak
PoisonFighting

Height 1.3 m·Weight 44.4 kg

Base stats

HP
83
Atk
106
Def
65
SpA
86
SpD
65
Spe
85
Total490

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Anticipation

    The Pokémon can sense an opposing Pokémon's dangerous moves.

  • Dry Skin

    immune to Water-type moves · damage taken ×1.25 from Fire-type moves · hit by a Water-type move: heals 1/4 max HP · heals 1/8 max HP each turn in rain · loses 1/8 max HP each turn in sun

  • Poison Touch

    own contact moves have a 30% chance to poison

Learnable moves

81 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • Power120Acc.75PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • damage equal to 1/2 of the target's remaining HP

    PowerAcc.90PP12
    Contact
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • confusion · target's Attack +2

    PowerAcc.85PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • switches out, passing stat changes on

    PowerAcc.PP20
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • [Priority +3] flinch · usable only on the user's first turn out

    Power40Acc.100PP12
    Contact
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • [Priority +2] hits through protection and lifts it

    Power30Acc.100PP12
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • target's Attack −1

    Power50Acc.100PP20
  • 10% chance: paralysis

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: freeze

    Power75Acc.100PP16
    ContactPunch
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • [Priority -5] returns 2× physical damage taken · fails if not hit physically

    PowerAcc.100PP20
    Contact
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • confusion

    Power100Acc.50PP8
    ContactPunch
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
    Contact
  • [Priority -3] fails if the user takes damage this turn

    Power150Acc.100PP20
    ContactPunch
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • user's Attack/Defense +1

    PowerAcc.PP20
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
    ContactPunch
  • [Priority +1]

    Power40Acc.100PP20
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • target's Speed −1

    Power65Acc.100PP20
    Contact
  • [Priority +3] blocks priority moves aimed at the user's side this turn

    PowerAcc.PP16
  • allies' Attack/Defense +1

    PowerAcc.PP12
  • [Priority +3] flinch · only works if the target is readying a priority move

    Power65Acc.100PP16
    Contact
  • poison · never misses when used by a Poison type

    PowerAcc.90PP12
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 10% chance: poison · crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • 30% chance: poison

    Power120Acc.80PP8
  • power ×2 vs poisoned target

    Power65Acc.100PP12
  • 10% chance: poison

    Power95Acc.100PP12
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • usable only after eating a Berry

    Power120Acc.90PP12
  • The user surrounds everything around it with highly acidic gas and melts away items they hold.

    PowerAcc.100PP20
  • also hits targets underground

    Power100Acc.100PP12
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • target's Speed −1

    Power60Acc.100PP20
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • 30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks

    Power85Acc.85PP8
    ContactAirborne
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • Power80Acc.100PP16
    ContactSlicing
  • 30% chance: flinch

    Power75Acc.90PP12
  • target's Speed −1

    Power60Acc.95PP16
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • target's last move: −4 PP

    PowerAcc.100PP12
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • confusion · target's Sp. Atk +1

    PowerAcc.100PP16
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • user's Sp. Atk +2

    PowerAcc.PP20
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact
  • [Priority +1]

    Power40Acc.100PP20
    ContactPunch