Toxicroak
Height 1.3 m·Weight 44.4 kg
Base stats
Type defenses
Abilities
* Hidden ability
The Pokémon can sense an opposing Pokémon's dangerous moves.
immune to Water-type moves · damage taken ×1.25 from Fire-type moves · hit by a Water-type move: heals 1/4 max HP · heals 1/8 max HP each turn in rain · loses 1/8 max HP each turn in sun
own contact moves have a 30% chance to poison
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
must recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounddamage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8target's Attack −1
Power50Acc.100PP2010% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: freeze
Power75Acc.100PP16ContactPunchtarget's Speed −1
Power55Acc.95PP16Windmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactconfusion
Power100Acc.50PP8ContactPunchcrit stage +1 (12.5%)
Power100Acc.80PP8Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch[Priority +1]
Power40Acc.100PP2010% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16allies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contactpoison · never misses when used by a Poison type
Power—Acc.90PP1230% chance: poison
Power90Acc.100PP12Ball & bomb30% chance: poison
Power80Acc.100PP20Contact10% chance: poison · crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicing30% chance: poison
Power120Acc.80PP8power ×2 vs poisoned target
Power65Acc.100PP1210% chance: poison
Power95Acc.100PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bombusable only after eating a Berry
Power120Acc.90PP12The user surrounds everything around it with highly acidic gas and melts away items they hold.
Power—Acc.100PP20also hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP16target's Speed −1
Power60Acc.100PP20- Power60Acc.Sure-hitPP20ContactSlicing
30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirbornesleeps 2 turns · fully restores HP and status
Power—Acc.—PP8- Power80Acc.100PP16ContactSlicing
30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing steals the target's item · not if the user holds one
Power60Acc.100PP20Contactconfusion · target's Sp. Atk +1
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contact[Priority +1]
Power40Acc.100PP20ContactPunch