Trevenant
Height 1.5 m·Weight 71.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
The Pokémon's status conditions are cured when it switches out.
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
50% chance to restore a used Berry at end of turn (100% in sun)
Learnable moves
disables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20averages HP with the target
Power—Acc.Sure-hitPP20copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8burn
Power—Acc.85PP16burn
Power70Acc.100PP8rain for 5 turns
Power—Acc.—PP8seeds the target, drains 1/8 max HP each turn
Power—Acc.90PP12- !
user's Attack/Sp. Atk +1
Power—Acc.—PP20 charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12restores 1/16 of max HP each turn · can't switch out
Power—Acc.—PP20- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contactrestores 1/2 of damage dealt
Power75Acc.100PP12Contactadds Grass type to the target
Power—Acc.100PP20Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12Priority +1 on Grassy Terrain
Power55Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contactresets every Pokémon's stat changes
Power—Acc.—PP20restores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombpoison · never misses when used by a Poison type
Power—Acc.90PP1230% chance: poison
Power80Acc.100PP20Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP2010% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8[Priority +2] swaps places with an ally
Power—Acc.—PP16blocks target's healing for 2 turns
Power75Acc.100PP12Sound- Power80Acc.100PP16ContactSlicing
target's Sp. Atk −1
Power70Acc.90PP12Contact30% chance: flinch
Power75Acc.90PP12fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power60Acc.Sure-hitPP20ContactPunch
- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing power ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulseuses the target's Attack for damage
Power95Acc.100PP16Contact- Power60Acc.100PP20Contact
stats lowered this turn: power ×2
Power75Acc.100PP8Contact