Vanilluxe
Height 1.3 m·Weight 57.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
restores 1/16 max HP each turn in snow
summons snow for 5 turns on entry
when hit by a physical move: Defense −1, Speed +2
Learnable moves
must recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8user faints
Power250Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact- Power90Acc.100PP12Sound
type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundrain for 5 turns
Power—Acc.—PP8target's Attack −1
Power50Acc.100PP20immune to Ground moves for 5 turns
Power—Acc.—PP12Airborne10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Windone-hit KO · lower accuracy for non-Ice users
Power—Acc.30PP8hits 2–5 times
Power25Acc.100PP20[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority +1]
Power40Acc.100PP20always a critical hit
Power60Acc.90PP1230% chance: flinch
Power85Acc.90PP12- !
super effective vs Water types
Power70Acc.100PP20 5 turns · physical & special damage ×1/2 (Singles) ×2/3 (Doubles) · snow only
Power—Acc.—PP20removes terrain
Power80Acc.100PP16Contactsnow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP8user's Defense +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8[Priority -5] returns 2× special damage taken · fails if not hit specially
Power—Acc.100PP20foes can't use moves the user knows
Power—Acc.—PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16hits 6 times
Power—Acc.100PP12target can use only damaging moves for 3 turns
Power—Acc.100PP20user's Defense +2
Power—Acc.—PP1610% chance: target's Sp. Def −1
Power80Acc.100PP12