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Vanilluxe

Vanilluxe
Ice

Height 1.3 m·Weight 57.5 kg

Base stats

HP
71
Atk
95
Def
85
SpA
110
SpD
95
Spe
79
Total535

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Ice Body

    restores 1/16 max HP each turn in snow

  • Snow Warning

    summons snow for 5 turns on entry

  • Weak Armor

    when hit by a physical move: Defense −1, Speed +2

Learnable moves

41 moves
  • must recharge next turn

    Power150Acc.90PP8
  • user faints

    Power200Acc.100PP8
  • user faints

    Power250Acc.100PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • Power90Acc.100PP12
    Sound
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • rain for 5 turns

    PowerAcc.PP8
  • target's Attack −1

    Power50Acc.100PP20
  • immune to Ground moves for 5 turns

    PowerAcc.PP12
    Airborne
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • one-hit KO · lower accuracy for non-Ice users

    PowerAcc.30PP8
  • hits 2–5 times

    Power25Acc.100PP20
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • [Priority +1]

    Power40Acc.100PP20
  • always a critical hit

    Power60Acc.90PP12
  • 30% chance: flinch

    Power85Acc.90PP12
  • !

    super effective vs Water types

    Power70Acc.100PP20
  • 5 turns · physical & special damage ×1/2 (Singles) ×2/3 (Doubles) · snow only

    PowerAcc.PP20
  • removes terrain

    Power80Acc.100PP16
    Contact
  • snow for 5 turns · Ice types' Defense ×1.5

    PowerAcc.PP8
  • user's Defense +2

    PowerAcc.PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • [Priority -5] returns 2× special damage taken · fails if not hit specially

    PowerAcc.100PP20
  • foes can't use moves the user knows

    PowerAcc.PP12
  • [Priority +2] swaps places with an ally

    PowerAcc.PP16
  • hits 6 times

    PowerAcc.100PP12
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • user's Defense +2

    PowerAcc.PP16
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12