Watchog
Height 1.1 m·Weight 27.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
The Pokémon's keen eyes prevent its accuracy from being lowered.
power ×1.3 when moving last
Learnable moves
user's Attack +2
Power—Acc.—PP20Dancerecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser's crit stage +2 (50%)
Power—Acc.—PP20damage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12target can't switch out or flee
Power—Acc.Sure-hitPP8infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contacttarget acts next this turn
Power—Acc.Sure-hitPP16used right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP16sun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8hits 2–5 times
Power25Acc.100PP20Ball & bomb- Power80Acc.100PP16Ball & bomb
more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP810% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bomb30% chance: poison
Power120Acc.80PP8turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power55Acc.95PP16last move failed: power ×2
Power75Acc.100PP12Contactsleep
Power—Acc.60PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactconfusion
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP2030% chance: target's Defense −1
Power100Acc.75PP16Contact