Forretress
Height 1.2 m·Weight 125.8 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8user faints
Power250Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20user's Speed +1
Power50Acc.100PP20Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12- Power80Acc.100PP16Ball & bomb
paralysis
Power—Acc.90PP20paralysis
Power120Acc.50PP8Ball & bombimmune to Ground moves for 5 turns
Power—Acc.—PP12Airborneuser switches out after attacking
Power70Acc.100PP20removes terrain
Power80Acc.100PP16Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactuses the user's Defense for damage
Power80Acc.100PP12Contactsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power80Acc.100PP20Contactpower ×2 vs poisoned target
Power65Acc.100PP12also hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactsets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20crit stage +1 (12.5%)
Power80Acc.95PP12Contact5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP8swaps the user's Attack and Defense
Power—Acc.—PP12hits 2–5 times
Power25Acc.95PP2010% chance: target's Sp. Def −1
Power90Acc.100PP12Soundeats the target's Berry and gains its effect
Power60Acc.100PP20Contacttarget's Sp. Atk −1
Power50Acc.100PP20target's Attack −1
Power80Acc.100PP16Contacttarget's Speed −1
Power50Acc.100PP20Contact30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Windtarget's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombcrit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12moving after the target: power ×2
Power50Acc.100PP12Contacttarget's Sp. Def −2
Power—Acc.85PP20Sounduser's Defense +2
Power—Acc.—PP16more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb10% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStomp- Power70Acc.Sure-hitPP12Contact
user loses 1/2 max HP
Power140Acc.95PP8removes terrain · fails without terrain
Power130Acc.100PP8Contactmore power the more HP the target has (max 100)
Power—Acc.100PP12Contact