Type defenses
Abilities
* Hidden ability
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStompdisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8user's evasiveness +1
Power—Acc.—PP16- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12target can't switch out or flee
Power—Acc.Sure-hitPP8usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20averages HP with the target
Power—Acc.Sure-hitPP20target repeats its last move for 3 turns
Power—Acc.100PP8copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20- Power90Acc.100PP12Sound
[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8burn
Power—Acc.85PP16target's Sp. Atk −1
Power75Acc.100PP12rain for 5 turns
Power—Acc.—PP8restores 1/4 of max HP
Power—Acc.—PP12crit stage +1 (12.5%)
Power70Acc.100PP20Slicingcrit stage +1 (12.5%)
Power90Acc.100PP16ContactSlicing10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contactcharges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicing10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2070% chance: user's Sp. Atk +1
Power50Acc.90PP1210% chance: freeze
Power75Acc.100PP16ContactPunchtarget's Speed −1
Power55Acc.95PP16Windhits 3 times · power +20 per hit
Power20Acc.90PP12Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contact- Power80Acc.Sure-hitPP20Ball & bombPulse
restores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch[Priority +1]
Power40Acc.100PP2010% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16ignores the target's stat changes
Power90Acc.100PP16ContactSlicingallies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contact30% chance: poison
Power80Acc.100PP20Contactalso hits targets underground
Power100Acc.100PP12target's Speed −1
Power60Acc.100PP20- Power60Acc.Sure-hitPP20ContactSlicing
30% chance: flinch
Power75Acc.95PP16Slicing10% chance: target's Sp. Def −1
Power90Acc.100PP12sleep
Power—Acc.60PP20user's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20crit stage +1 (12.5%)
Power70Acc.100PP20Slicing20% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12held items have no effect for 5 turns
Power—Acc.—PP12power +20 per stat boost on the user
Power20Acc.100PP12restores 1/2 of max HP · heals the target
Power—Acc.Sure-hitPP12PulsePsychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP12on Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12- Power80Acc.100PP16ContactSlicing
30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing [Priority +1]
Power40Acc.100PP20Contactpower ×2 vs a target with a status condition
Power65Acc.100PP12steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget's Attack/Sp. Atk −2
Power—Acc.100PP12target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contacttarget's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12ContactMisty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP12- Power80Acc.100PP12
confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound