Pangoro
Height 2.1 m·Weight 136.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
power ×1.2 for punch moves
The Pokémon's moves are unimpeded by the Ability of the target.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8user's crit stage +2 (50%)
Power—Acc.—PP20- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20- Power90Acc.100PP12Sound
must recharge next turn
Power150Acc.90PP8Contacttarget's Ability becomes the user's
Power—Acc.100PP16used right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: freeze
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contactfixed damage equal to the user's level
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8user's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Speed −1
Power100Acc.90PP12ContactPunchuser's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombalways a critical hit
Power60Acc.100PP12Contacttarget's Speed −1
Power65Acc.100PP20Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16[Priority -6] forces the target to switch out
Power60Acc.90PP12Contactallies' Attack/Defense +1
Power—Acc.—PP1230% chance: poison
Power90Acc.100PP12Ball & bomb30% chance: poison
Power80Acc.100PP20Contact30% chance: poison
Power120Acc.80PP8also hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contactuser's Defense/Sp. Def −1
Power120Acc.100PP8ContactPunchsleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contact- Power80Acc.100PP16ContactSlicing
30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
steals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitehits 6 times
Power—Acc.100PP12target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP1220% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicinguses the target's Attack for damage
Power95Acc.100PP16Contacttarget acts last this turn
Power—Acc.100PP16target's Sp. Atk −1
Power55Acc.95PP16Soundtarget's Attack/Sp. Atk −1 · user switches out
Power—Acc.100PP20Soundignores the target's stat changes
Power85Acc.100PP12Contacttarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactpower +20 per stat boost on the user
Power20Acc.100PP12Contact- Power60Acc.100PP20Contact
stats lowered this turn: power ×2
Power75Acc.100PP8Contactreturns 1.5× the last damage taken · fails if not hit
Power1Acc.100PP12Contact[Priority +1]
Power40Acc.100PP20ContactPunch- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact