Type defenses
Abilities
* Hidden ability
foes' Attack −1 on entry
immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power
no recoil damage (except Struggle)
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12restores 1/2 of max HP
Power—Acc.—PP8[Priority +2]
Power80Acc.100PP8Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20- Power90Acc.100PP12Sound
user's & allies' Attack +1
Power—Acc.—PP20Soundsteals the target's held item
Power60Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP16user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteuser's Speed +1
Power50Acc.100PP20Contactmore power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStompuser loses its Fire type after use
Power130Acc.100PP8attacks 2-3 turns, then user is confused
Power120Acc.100PP12last move failed: power ×2
Power75Acc.100PP12Contactcharges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBiterecoil 1/4 of damage dealt
Power90Acc.100PP16Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactuser's Defense/Sp. Def −1
Power120Acc.100PP8Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP2030% chance: burn
Power70Acc.100PP12- Power60Acc.Sure-hitPP20ContactSlicing
user's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8breaks the target's screens
Power85Acc.100PP12ContactBite30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Windtarget's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bomb- Power80Acc.100PP20
crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20recoil 1/2 of damage dealt
Power150Acc.80PP8Contactgrounds the target · Ground-type moves can hit it
Power50Acc.100PP16attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- Power85Acc.100PP12Pulse
30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget's Sp. Atk −1
Power55Acc.95PP16Sound30% chance: target's Defense −1
Power100Acc.75PP16Contact- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact - Power70Acc.Sure-hitPP12Contact
As of 2026-09-17 10:15 (UTC+9)
Abilities
Preferred abilities
- Rock Head91.1%
- Intimidate7.4%
- Flash Fire1.5%
- Rock Head
- no recoil damage (except Struggle)
- Intimidate
- foes' Attack −1 on entry
- Flash Fire
- immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power
Moves
Top 10 most-used moves
- Flare Blitz96.2%
- Head Smash92.5%
- Extreme Speed68.9%
- Wild Charge49.1%
- Close Combat30.7%
- Stealth Rock13.8%
- Will-O-Wisp7.5%
- Outrage6.6%
- Psychic Fangs4.7%
- Morning Sun3.9%
Natures
Share by nature
- AdamantAtk↑SpA↓57.2%
- JollySpe↑SpA↓35.8%
- NaughtyAtk↑SpD↓1.7%
- CarefulSpD↑SpA↓1.3%
- ImpishDef↑SpA↓1.3%
- NaiveSpe↑SpD↓0.5%
- TimidSpe↑Atk↓0.5%
- LonelyAtk↑Def↓0.3%
- ModestSpA↑Atk↓0.3%
- BraveAtk↑Spe↓0.3%
Held items
Top 10 most-held items
Focus Sash47.1%
Choice Scarf28.7%
Life Orb7.7%
Air Balloon6.1%
Sitrus Berry2.1%
Leftovers1.7%
Rocky Helmet1.1%
Wide Lens1%
Muscle Band0.6%
Expert Belt0.5%
Stat point spreads
66-point stat allocation
- 2320003247.5%
- 1321003212.9%
- 032200325.9%
- 032002324.7%
- 132001322.8%
- 323200021.8%
- 032000321.8%
- 032101321.5%
- 323220001.3%
- 732000271.1%
- 132000321%
- 632000280.6%
- 532000290.5%
- 432000300.5%
- 532100280.5%
- 332000310.4%
- 232320000.4%
- 232003200.4%
- 322003200.4%
- 532200270.4%
- 320320200.3%
- 313200030.3%
- 2115101280.3%
- 1332000210.3%
- 0242100210.3%
- 313000320.3%
- 331000320.3%
- 200320320.3%
- 323200200.2%
- 323210100.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
As of 2026-09-17 10:31 (UTC+9)
Abilities
Preferred abilities
- Rock Head96.8%
- Intimidate2.9%
- Flash Fire0.3%
- Rock Head
- no recoil damage (except Struggle)
- Intimidate
- foes' Attack −1 on entry
- Flash Fire
- immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power
Moves
Top 10 most-used moves
- Flare Blitz99.7%
- Head Smash94%
- Protect93.6%
- Extreme Speed89.7%
- Rock Slide11.1%
- Wild Charge3.8%
- Close Combat3.2%
- Psychic Fangs0.8%
- Snarl0.7%
- Will-O-Wisp0.4%
Natures
Share by nature
- JollySpe↑SpA↓77.8%
- AdamantAtk↑SpA↓20.6%
- NaughtyAtk↑SpD↓0.4%
- BraveAtk↑Spe↓0.3%
- LonelyAtk↑Def↓0.2%
- HastySpe↑Def↓0.1%
- ImpishDef↑SpA↓0.1%
- CarefulSpD↑SpA↓0.1%
- NaiveSpe↑SpD↓0.1%
- TimidSpe↑Atk↓0.1%
Held items
Top 10 most-held items
Focus Sash91.2%
Choice Scarf3.2%
Life Orb1.9%
Sitrus Berry0.7%
Wide Lens0.5%
Chople Berry0.3%
White Herb0.2%
Muscle Band0.2%
Charcoal0.2%
Expert Belt0.2%
Stat point spreads
66-point stat allocation
- 2320003267.1%
- 132001328.2%
- 032101325.5%
- 132100324.4%
- 032200324.4%
- 032002322.6%
- 032000321.3%
- 323200020.5%
- 132000320.3%
- 323220000.3%
- 323200200.3%
- 732000270.2%
- 432000300.2%
- 232003200.1%
- 632000280.1%
- 1332000210.1%
- 320200320.1%
- 1432000200.1%
- 032003220.1%
- 1616002320.1%
- 032003200.1%
- 323210100.1%
- 032203200.1%
- 832000260.1%
- 032001320.1%
- 332000310.1%
- 323200000.1%
- 925000320.1%
- 532101270.1%
- 1932000150.1%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.